AoeStats
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QS Arena

503217216Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 26m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Slavs · Argentina
1065
+13
🇨🇴 Khmer · Colombia
1031
+15
🇸🇰 Teutons · Slovakia
1025
+15
🇲🇽 Byzantines · Mexico
1012
-15
🇦🇹 Aztecs · Austria
1010
-15
🇹🇼 Teutons · Taiwan
1008
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 836 7:12 15:31 ⛏ Fast Castle
31 805 7:43 13:01 ⛏ Fast Castle
18 478 9:21 17:54 ⚔ Scout Rush
18 474 8:58 15:07 ⛏ Fast Castle
17 447 9:45 15:55 ⛏ Fast Castle
17 440 7:54 15:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,545 5,055 1,665 325 14,590 15,652
6,885 5,230 1,175 950 14,240 16,332
6,645 4,990 2,130 0 13,765 14,605
5,495 3,290 1,310 1,400 11,495 13,159
5,800 3,395 1,090 965 11,250 11,800
4,785 4,005 945 1,030 10,765 11,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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