AoeStats
← Taytay1

Four Lakes

503216925Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 54m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
792
+18
🇹🇷 Italians · Türkiye
759
+19
🇩🇪 Persians · Germany
744
+20
vs
🇦🇷 Magyars · Argentina
849
-22
🇦🇷 Romans · Argentina
838
-19
🇦🇷 Persians · Argentina
823
-30
Player eAPM Actions Feudal Castle Imperial Opening
38 2,110 10:12 19:46 35:26 ⛏ Fish Boom FC
25 1,354 10:16 16:23 40:34 ⛏ Fast Castle
24 1,339 11:00 21:50 47:51 ⚔ Fish Boom FC into Scouts into Fire Galleys
21 1,142 10:06 20:30 38:25 ⛏ Fast Castle
17 954 12:24 30:23 38:54 ⚔ Scout Rush
17 936 10:56 19:40 42:14 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,285 34,275 11,545 3,915 78,020 86,532
32,330 21,652 14,580 2,250 70,812 89,953
23,385 18,080 16,405 2,160 60,030 67,413
21,690 15,420 11,645 750 49,505 65,722
17,995 12,545 6,840 3,160 40,540 41,534
18,755 11,750 4,545 3,085 38,135 46,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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