AoeStats
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Team Islands

503216914Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 40m 20s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
788
+14
🇹🇷 Turks · Türkiye
788
+14
vs
🇩🇪 Mongols · Germany
747
-14
🇩🇪 Teutons · Germany
727
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 894 9:49 23:28 — ⚔ Scout Rush
19 764 14:36 22:12 — ⚔ Skirmisher Rush
15 612 13:17 25:59 — ⚔ Archer Rush
13 515 12:52 28:21 39:33 ⚔ Fish Boom into Skirms into Fire Galleys into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,990 12,585 2,640 1,205 27,420 30,671
9,785 6,855 2,350 750 19,740 21,094
6,265 5,375 1,945 1,430 15,015 22,047
6,205 5,325 1,810 850 14,190 17,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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