AoeStats
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Arabia

503216905Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 59m 2s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Magyars · Brazil
1593
+16
🇹🇷 Mongols · Türkiye
1595
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 3,675 10:47 22:06 38:24 ⚔ Drush into Scouts
46 2,724 8:35 22:25 41:26 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
39,165 23,025 14,665 2,250 79,105 80,953
26,975 22,635 18,330 2,885 70,825 71,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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