AoeStats
← Hawkthabeast

QS Arena

503216765Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 39m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Poles · Netherlands
1110
+16
🇳🇱 Berbers · Netherlands
1104
+16
🇺🇸 Koreans · United States
1111
-16
🇹🇷 Shu · Türkiye
1095
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,167 7:42 12:44 32:53 ⛏ Fast Castle
25 981 7:43 16:20 31:16 ⛏ Fast Castle
19 760 8:51 14:01 28:08 ⛏ Fast Castle
18 720 9:49 14:40 35:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,290 12,050 11,495 6,100 51,935 56,683
14,560 15,585 8,210 1,600 39,955 46,229
16,120 13,370 7,070 2,350 38,910 40,696
12,100 12,215 3,380 4,200 31,895 36,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.