AoeStats
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Arabia

503216709Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 43m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
936
+14
🇹🇷 Franks · Türkiye
914
+15
🇹🇷 Turks · Türkiye
867
+17
vs
🇳🇱 Mongols · Netherlands
980
-19
🇳🇱 Armenians · Netherlands
927
-17
🇳🇱 Poles · Netherlands
752
-9
Player eAPM Actions Feudal Castle Imperial Opening
29 1,280 13:07 24:29 39:17
27 1,189 10:39 20:12 40:37 ⚔ FC into Scouts
21 929 10:01 22:47 37:14 ⚔ M@A into Skirms
21 925 11:44 23:26 37:46 ⚔ Scouts into Archers
20 891 11:14 23:26 38:54 ⚔ Scout Rush
19 853 12:48 18:19 35:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,445 13,080 6,760 4,850 39,135 43,781
16,145 10,400 7,510 1,810 35,865 42,947
13,090 13,196 7,525 1,365 35,176 38,497
14,355 10,760 5,200 1,500 31,815 40,242
12,395 14,175 1,915 1,135 29,620 30,501
11,930 10,283 3,355 2,880 28,448 32,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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