AoeStats
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Yucatan

503216577Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 60m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Romans · Mexico
875
+13
🇨🇦 Slavs · Canada
870
+13
🇭🇰 Persians · Hong Kong SAR China
839
+15
🇧🇩 Mongols · Bangladesh
838
+15
🇺🇸 Persians · United States
876
-17
🇺🇸 Japanese · United States
857
-16
🇺🇸 Lithuanians · United States
807
-14
🇬🇧 Mongols · United Kingdom
697
-9
Player eAPM Actions Feudal Castle Imperial Opening
56 3,432 10:32 18:58 37:57 ⛏ Fast Castle
28 1,699 12:16 25:58 47:38 ⚔ Scout Rush
27 1,620 14:05 17:33 38:48 ⛏ Fast Castle
22 1,321 11:34 15:59 38:33 ⛏ Fast Castle
20 1,193 10:35 15:23 38:12 ⚔ FC into Scouts
18 1,102 13:29 29:20 49:10 ⛏ Fish Boom
16 987 10:48 29:31 44:31
12 718 15:19 26:59 44:56 ⚔ M@A into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,970 13,263 20,415 4,975 85,623 100,838
20,650 23,254 3,625 24,850 72,379 93,802
31,595 14,770 16,765 5,050 68,180 71,495
16,020 30,284 15,820 2,900 65,024 67,391
26,930 18,275 11,955 2,450 59,610 67,381
17,305 18,185 14,530 2,970 52,990 57,992
15,685 18,054 13,440 3,220 50,399 78,699
18,845 11,948 6,140 2,395 39,328 41,646
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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