AoeStats
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Arabia

503216563Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 20m 49s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Chinese · Argentina
1094
+17
🇵🇪 Magyars · Peru
1108
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 1,209 9:56 20:24 ⚔ Scout Rush
40 824 10:44 17:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,065 2,297 300 100 6,762 8,167
3,415 2,565 325 40 6,345 6,286
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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