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Coastal Forest

503216552Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 75m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Ethiopians · Chile
800
+15
🇨🇱 Poles · Chile
747
+17
🇵🇱 Saracens · Poland
788
-17
🇲🇽 Sicilians · Mexico
755
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 2,177 10:54 27:07 39:42 ⛏ Fish Boom
23 1,771 9:55 21:35 36:09 ⚔ FC into Archers
17 1,279 14:45 24:43 ⚔ Scout Rush
17 1,256 11:54 20:57 39:26 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,040 24,581 14,320 3,625 82,566 86,267
32,480 16,369 16,370 2,775 67,994 94,809
16,215 20,975 16,910 2,025 56,125 83,760
8,710 13,720 4,565 2,285 29,280 30,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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