AoeStats
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Black Forest

503216499Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 64m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
907
+9
🇩🇪 Britons · Germany
833
+12
🇩🇪 Franks · Germany
757
+25
vs
🇦🇷 Franks · Argentina
791
-18
🇮🇹 Teutons · Italy
764
-13
🇷🇺 Mongols · Russia
689
-10
Player eAPM Actions Feudal Castle Imperial Opening
19 1,238 9:48 18:55 31:06 ⛏ Fast Castle
19 1,223 15:57 22:16 39:08 ⛏ Fast Castle
17 1,073 13:10 21:44 43:38 ⛏ Fast Castle
16 1,015 13:37 21:20 37:37 ⛏ Fast Castle
16 1,013 14:26 20:35 35:42 ⛏ Fast Castle
5 331 11:25 25:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,020 41,175 13,370 3,240 91,805 110,285
46,315 22,377 17,220 3,550 89,462 101,972
34,420 27,101 13,405 3,770 78,696 105,806
36,205 25,927 10,465 940 73,537 84,372
22,515 13,740 22,270 1,040 59,565 63,266
3,855 3,842 575 125 8,397 12,126
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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