AoeStats
← silvi_audi

Arabia

503216461Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 69m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
641
+10
🇩🇪 Teutons · Germany
630
+10
🇺🇾 Britons · Uruguay
514
-11
🇨🇱 Burgundians · Chile
489
-10
Player eAPM Actions Feudal Castle Imperial Opening
18 1,272 11:32 25:02 38:46 ⚔ Towers into Archers into Skirms
15 1,056 14:07 22:29 30:43 ⛏ Fast Castle
9 640 11:39 26:31 47:42
8 555 11:39 28:18 39:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,750 28,735 19,330 3,400 81,215 112,388
12,850 14,862 12,900 2,980 43,592 58,384
16,065 10,150 8,240 3,065 37,520 49,679
15,720 12,395 5,565 3,640 37,320 48,089
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.