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QS Arena

503216286Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
957
+16
🇦🇷 Koreans · Argentina
957
+16
🇪🇸 Bohemians · Spain
959
-16
🇪🇸 Ethiopians · Spain
953
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,202 8:20 12:21 27:09 ⛏ Fast Castle
26 1,147 8:58 13:17 25:20 ⛏ Fast Castle
26 1,161 7:38 14:16 28:54 ⛏ Fast Castle
21 934 8:14 15:52 41:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,050 18,383 13,745 2,605 61,783 65,799
14,760 13,020 7,685 1,500 36,965 44,862
10,010 9,545 4,115 1,785 25,455 26,957
8,790 10,205 5,510 850 25,355 27,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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