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Coastal Forest

503216228Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 24m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1056
+15
🇯🇵 Huns · Japan
1056
+15
🇹🇼 Poles · Taiwan
1026
+17
🇺🇸 Khitans · United States
1015
+17
🇫🇷 Turks · France
1197
-23
🇩🇰 Mongols · Denmark
1039
-16
🇨🇴 Celts · Colombia
995
-14
921
-30
Player eAPM Actions Feudal Castle Imperial Opening
45 1,106 10:32 16:33 ⚔ FC into Archers
42 1,027 12:17 21:26 ⛏ Fast Castle
35 855 11:01 15:32 ⛏ Fish Boom FC
24 595 9:29 23:27 ⚔ Towers FC
24 582 12:27 16:40 ⛏ Fast Castle
20 497 11:42 ⚔ Scout Rush
19 473 13:01 22:41 ⛏ Fish Boom FC
14 337 13:19 18:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,875 4,555 410 200 11,040 13,930
5,020 4,973 800 200 10,993 11,842
4,775 4,195 300 445 9,715 10,754
3,900 3,383 1,075 100 8,458 10,030
4,570 3,230 455 125 8,380 9,770
3,975 2,850 300 750 7,875 9,335
3,925 2,305 300 875 7,405 9,199
3,300 1,815 200 900 6,215 7,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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