AoeStats
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Black Forest

503216087Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 11m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Teutons · Argentina
679
+18
🇦🇷 Persians · Argentina
669
+12
🇦🇷 Celts · Argentina
635
+13
🇺🇦 Inca · Ukraine
508
+19
vs
🇵🇱 Vietnamese · Poland
648
-17
🇺🇸 Tatars · United States
588
-14
🇺🇸 Khmer · United States
539
-12
🇺🇸 Khmer · United States
526
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 436 — — —
27 309 — — —
16 180 — — —
16 184 — — —
10 118 — — —
9 98 — — —
9 107 — — —
9 108 10:58 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,775 900 50 0 2,725 2,781
1,600 564 50 0 2,214 2,471
1,000 821 0 0 1,821 1,694
700 595 0 0 1,295 1,551
600 475 0 0 1,075 1,765
300 300 0 0 600 750
400 157 0 0 557 1,000
0 216 50 0 266 119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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