AoeStats
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Yucatan

503215987Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 23m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1174
+11
🇧🇷 Japanese · Brazil
1048
+17
🇧🇷 Cumans · Brazil
1035
+17
vs
🇺🇸 Wei · United States
1087
-39
🇩🇪 Spanish · Germany
1057
-15
🇺🇸 Berbers · United States
1055
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 933 10:44 15:14 — ⛏ Fast Castle
33 777 11:20 — — ⚔ Scout Rush
29 686 11:48 15:20 — ⛏ Fast Castle
22 506 12:54 20:16 — ⚔ FC into Scouts
14 328 10:58 15:57 — ⛏ Fast Castle
13 307 9:35 15:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,320 2,065 1,490 850 10,725 11,004
5,075 2,385 825 0 8,285 8,350
3,970 2,370 550 165 7,055 7,406
3,540 2,040 370 750 6,700 6,936
3,620 2,725 150 100 6,595 8,968
3,750 2,025 250 200 6,225 7,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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