AoeStats
← The_Terciopelo

Hideout

503215946Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 55m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Armenians · Belgium
1119
+15
🇧🇪 Bohemians · Belgium
1115
+15
🇨🇷 Khmer · Costa Rica
1110
-16
🇨🇷 Goths · Costa Rica
1070
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,514 8:53 33:50 54:26 ⚔ M@A Rush
25 1,375 9:53 22:03 46:02 ⚔ Scout Rush
21 1,160 10:56 16:37 44:46 ⛏ Fast Castle
15 838 11:27 37:47

Resources

Player Food Wood Gold Stone Spent Collected
18,765 15,095 7,375 130 41,365 49,371
17,780 9,340 11,255 1,100 39,475 44,996
9,180 11,920 5,635 3,840 30,575 38,214
7,150 4,890 1,775 225 14,040 15,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.