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503215772Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 46m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Magyars · Switzerland
1079
+15
🇨🇿 Teutons · Czechia
1051
+17
🇺🇸 Bohemians · United States
1012
+18
vs
🇦🇷 Khmer · Argentina
1139
-20
🇦🇷 Burgundians · Argentina
1138
-20
🇦🇷 Byzantines · Argentina
919
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,920 12:00 15:38 34:19 ⛏ Fast Castle
38 1,762 14:07 18:58 43:49 ⛏ Fast Castle
36 1,693 10:24 20:03 34:25
35 1,621 13:29 21:36 33:43 ⚔ M@A into Archers
23 1,050 13:55 20:41 35:46 ⛏ Fast Castle
21 994 11:05 16:15 35:49 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,340 14,365 16,010 1,500 49,215 53,150
20,630 20,325 5,205 2,200 48,360 55,615
23,370 8,640 11,370 1,725 45,105 54,890
13,165 14,465 10,570 4,230 42,430 43,365
15,830 9,210 8,200 2,050 35,290 46,854
12,505 10,495 5,630 2,175 30,805 31,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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