AoeStats
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Black Forest

503215654Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 98m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
969
+13
🇩🇪 Turks · Germany
966
+13
🇩🇪 Teutons · Germany
882
+17
🇷🇺 Persians · Russia
914
-15
🇹🇷 Mongols · Türkiye
905
-14
🇹🇷 Khmer · Türkiye
867
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 3,053 13:37 19:38 32:54 ⛏ Fast Castle
29 2,902 14:27 22:10 37:47 ⛏ Fast Castle
27 2,617 12:19 26:28 38:30 ⚔ Scout Rush
20 1,985 13:33 24:09 41:11 ⚔ Scout Rush
12 1,194 12:36 20:02 31:29 ⛏ Fast Castle
8 796 19:55 24:59 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,855 28,725 38,005 6,440 146,025 153,028
47,585 37,397 21,590 7,010 113,582 116,052
38,225 44,727 19,155 2,365 104,472 108,046
40,730 17,060 27,880 2,000 87,670 99,581
14,820 34,875 29,755 3,030 82,480 95,912
24,745 26,135 18,570 2,500 71,950 76,612
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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