AoeStats
← nils.odenbach

QS Arena

503215514Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 5m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
905
+9
🇪🇸 Burmese · Spain
889
+10
🇹🇷 Armenians · Türkiye
878
+10
🇨🇴 Khmer · Colombia
827
+13
🇸🇦 Franks · Saudi Arabia
831
-38
🇺🇸 Persians · United States
798
-35
🇺🇸 Japanese · United States
724
-19
🇸🇦 Turks · Saudi Arabia
657
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 150
15 87
14 80
11 67
3 17
2 9
2 12
2 14

Resources

Player Food Wood Gold Stone Spent Collected
650 300 50 0 1,000 1,240
450 350 0 0 800 947
50 100 50 0 200 149
100 100 0 0 200 619
0 25 50 5 80 0
0 25 0 0 25 0
0 0 0 0 0 0
0 0 0 0 0 658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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