AoeStats
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Four Lakes

503215499Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 33m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Vietnamese · France
1258
+13
🇫🇷 Teutons · France
1184
+16
🇫🇷 Wei · France
1153
+17
🇺🇸 Dravidians · United States
1210
-17
🇺🇸 Koreans · United States
1176
-15
🇵🇪 Mongols · Peru
1168
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,177 10:47 15:41 ⛏ Fast Castle
26 867 8:22 22:13 ⚔ Scouts into Fish Boom
26 855 9:27 21:11 ⚔ Scout Rush
25 849 11:05 20:23 32:29 ⛏ Fish Boom into Fire Galleys FC
22 738 11:38 16:56 ⚔ Fish Boom FC into Archers
16 551 12:35 19:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,845 6,236 5,150 100 22,331 23,499
7,070 8,024 4,280 1,400 20,774 22,979
7,575 7,998 1,770 2,235 19,578 21,867
8,515 6,599 2,840 0 17,954 20,884
6,870 5,155 1,035 695 13,755 17,051
6,315 3,671 400 5 10,391 11,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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