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QS Arena

503215147Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 23m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wu · Germany
849
+15
🇹🇷 Khmer · Türkiye
837
+15
🇷🇺 Shu · Russia
808
+17
🇮🇪 Ethiopians · Ireland
795
+17
🇩🇪 Malay · Germany
936
-21
🇦🇷 Turks · Argentina
884
-19
🇺🇸 Gurjaras · United States
737
-12
🇧🇷 Britons · Brazil
729
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 844 10:15 14:48 ⛏ Fast Castle
23 555 8:09 13:00 ⛏ Fast Castle
20 472 9:03 13:43 ⛏ Fast Castle
19 446 8:20 12:45 ⛏ Fast Castle
12 290 9:02 19:16 ⛏ Fast Castle
10 247 11:01 18:53 ⛏ Fast Castle
9 213 9:50 16:08 ⛏ Fast Castle
6 132 10:14 22:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,775 4,430 260 850 13,315 15,524
5,225 4,265 1,750 650 11,890 12,600
5,170 3,800 1,105 730 10,805 12,533
5,330 3,470 980 650 10,430 11,210
5,100 2,830 1,340 850 10,120 12,243
4,500 4,325 400 200 9,425 11,965
4,425 4,145 250 225 9,045 11,037
3,425 2,820 400 80 6,725 10,819
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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