AoeStats
← CherniyVeter

QS Arena

503214937Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 35m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Malians · Japan
809
+12
760
+14
🇯🇵 Wei · Japan
679
+18
vs
🇺🇸 Huns · United States
763
-22
🇪🇸 Huns · Spain
711
-14
🇪🇸 Khmer · Spain
706
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 993 7:47 15:32 29:37 ⛏ Fast Castle
17 604 9:06 13:59 28:17 ⛏ Fast Castle
17 586 13:46 18:31 29:51 ⛏ Fast Castle
13 446 9:12 16:27 27:59 ⛏ Fast Castle
9 320 12:38 15:37 20:46 ◆ FC into Fast Imp
2 87 13:19 23:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,430 16,015 5,675 2,310 40,430 57,360
12,835 12,115 8,515 1,400 34,865 39,701
10,565 7,450 3,915 850 22,780 26,419
9,365 8,650 3,040 850 21,905 26,600
7,660 5,295 1,290 1,500 15,745 20,664
3,045 2,500 315 130 5,990 8,874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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