AoeStats
← Alfredo666

Four Lakes

503214821Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 61m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
995
+15
🇩🇪 Japanese · Germany
990
+15
🇩🇪 Italians · Germany
998
-16
🇩🇪 Cumans · Germany
959
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,790 11:01 20:00 38:34 ⚔ Fish Boom into Scouts
43 2,642 12:11 19:44 31:19 ⚔ Fish Boom into Archers
24 1,491 10:56 21:25 41:19 ⚔ Fish Boom into Archers
19 1,160 10:56 23:15 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,825 30,532 11,140 2,250 73,747 78,746
25,275 19,423 20,845 6,050 71,593 81,245
26,015 26,786 8,970 4,850 66,621 70,510
24,260 23,575 9,590 500 57,925 66,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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