AoeStats
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Black Forest

503214768Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 44m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Persians · Netherlands
903
+13
🇨🇴 Ethiopians · Colombia
881
+14
🇨🇴 Tatars · Colombia
802
+18
🇱🇻 Vikings · Latvia
925
-19
🇪🇬 Goths · Egypt
841
-15
🇩🇪 Portuguese · Germany
768
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 1,394 11:23 25:28 34:19 ⛏ Fast Castle
22 976 10:28 17:22 35:01 ⛏ Fast Castle
17 765 12:48 17:45 31:43 ⛏ Fast Castle
16 727 13:58 18:56 32:30 ⛏ Fast Castle
15 661 11:54 18:16 27:37 ⛏ Fast Castle
15 663 11:07 15:08 33:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,155 17,959 11,655 1,910 58,679 69,103
28,680 12,646 12,495 2,800 56,621 60,675
20,985 13,326 9,680 1,745 45,736 57,432
18,235 15,483 9,890 1,500 45,108 48,787
14,690 13,395 7,970 995 37,050 50,546
8,475 13,135 4,095 2,915 28,620 34,086
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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