AoeStats
← MYTH_0503

QS Arena

503214622Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 30m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
866
+16
🇦🇷 Lithuanians · Argentina
866
+16
vs
🇬🇧 Burgundians · United Kingdom
864
-16
🇸🇰 Japanese · Slovakia
864
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,056 8:47 15:15 30:45 ⛏ Fast Castle
33 1,011 8:16 12:58 28:37 ⛏ Fast Castle
27 827 8:40 16:22 26:49 ⛏ Fast Castle
22 692 8:36 15:31 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
8,405 6,730 2,760 1,500 19,395 23,143
7,425 5,845 2,795 900 16,965 19,740
6,265 4,560 2,670 850 14,345 15,420
6,115 5,385 1,165 1,590 14,255 16,238
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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