AoeStats
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QS Arena

503214515Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Britons · India
860
+14
🇦🇷 Bulgarians · Argentina
829
+46
🇫🇷 Wei · France
825
-15
🇫🇷 Franks · France
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,284 7:28 16:00 29:43 ⛏ Fast Castle
21 1,010 8:42 13:46 32:28 ⛏ Fast Castle
20 967 9:13 16:29 29:31 ⛏ Fast Castle
15 723 9:45 16:01 31:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,750 27,085 12,430 2,425 69,690 91,466
31,285 16,385 17,980 1,170 66,820 68,759
21,385 15,320 11,010 1,710 49,425 54,145
19,030 11,280 15,075 1,945 47,330 53,677
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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