AoeStats
← Lucas Capita

Black Forest

503214444Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 56m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1115
+13
🇦🇷 Bohemians · Argentina
1085
+15
🇦🇷 Persians · Argentina
1044
+16
🇦🇷 Chinese · Argentina
1017
+18
vs
🇧🇷 Persians · Brazil
1121
-19
🇧🇷 Franks · Brazil
1070
-16
🇧🇷 Vietnamese · Brazil
1063
-16
🇧🇷 Khmer · Brazil
964
-11
Player eAPM Actions Feudal Castle Imperial Opening
45 2,556 16:37 33:01 45:22 ⚔ Fish Boom into Archers
42 2,376 12:42 27:13 48:54 ⚔ Towers into Skirms
32 1,781 12:59 17:30 34:55 ⛏ Fast Castle
32 1,820 11:10 15:47 45:10 ⛏ Fast Castle
30 1,682 14:11 26:23 35:12 ⛏ Fish Boom FC
28 1,558 15:36 22:32 33:43 ⛏ Fish Boom FC
24 1,332 14:08 22:22 34:01 ⚔ Scout Rush
24 1,352 11:09 14:54 28:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,685 20,000 26,800 6,900 100,385 101,610
40,870 41,068 8,505 1,790 92,233 102,892
25,305 32,540 11,540 3,585 72,970 83,115
27,050 14,810 21,170 4,100 67,130 78,507
28,390 16,595 14,865 2,965 62,815 68,536
20,605 28,252 11,415 1,600 61,872 67,953
22,220 9,100 8,975 2,955 43,250 44,194
17,125 9,200 5,405 3,665 35,395 38,140
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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