AoeStats
← Shakky Hendrix

Four Lakes

503214404Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 23m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Japanese · Denmark
955
+19
🇩🇰 Mongols · Denmark
954
+19
🇩🇰 Ethiopians · Denmark
954
+19
🇫🇷 Japanese · France
1023
-19
🇫🇷 Franks · France
1018
-19
🇫🇷 Armenians · France
992
-18
Player eAPM Actions Feudal Castle Imperial Opening
45 1,053 9:44 18:38 ⚔ Archer Rush
23 532 10:44 22:37 ⚔ M@A into Fish Boom into Skirms
19 442 9:39 ⚔ M@A into Archers
17 395 11:06
16 379 10:01 22:35 ⚔ Scouts into Fish Boom
15 359 13:45 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,385 4,206 470 100 9,161 10,713
4,140 3,530 780 125 8,575 10,441
4,045 3,860 520 100 8,525 9,541
3,425 2,860 935 125 7,345 8,712
4,040 2,895 250 0 7,185 8,921
2,710 2,720 90 750 6,270 6,887
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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