AoeStats
← Rixas

Yucatan

503214308Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 39m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vikings · Mexico
888
+15
🇨🇱 Gurjaras · Chile
841
+17
🇨🇿 Britons · Czechia
864
-43
🇨🇿 Poles · Czechia
864
-43
Player eAPM Actions Feudal Castle Imperial Opening
36 1,432 11:26 30:44 ⚔ Archer Rush
31 1,233 11:43 24:58 ⚔ M@A Rush
11 428 11:41 30:44 ⚔ Scout Rush
9 376 22:31 31:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,000 7,449 3,090 950 23,489 26,542
7,850 5,095 2,500 650 16,095 19,578
6,850 4,507 1,250 880 13,487 15,345
6,305 3,480 615 0 10,400 14,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.