AoeStats
← philipbacklund92

Team Islands

503214214Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 43m 25s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1024
+13
🇸🇪 Portuguese · Sweden
842
+21
vs
🇦🇷 Ethiopians · Argentina
969
-18
🇦🇷 Saracens · Argentina
935
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,268 12:02 21:01 — ⚔ Fish Boom FC into Archers
23 1,004 12:56 16:58 34:53 ⛏ Fish Boom FC into Fire Galleys
20 860 14:19 24:55 39:56 ⚔ Fish Boom into Archers
18 761 11:10 21:05 39:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
18,650 10,815 6,465 2,415 38,345 44,787
14,680 15,555 5,910 1,675 37,820 41,392
12,385 12,900 7,605 3,415 36,305 38,133
9,845 9,575 4,535 3,025 26,980 35,701
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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