AoeStats
← FAT Wololo

Yucatan

503214151Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 26m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Georgians · Mexico
1039
+15
🇹🇷 Inca · Türkiye
1023
+16
🇨🇱 Chinese · Chile
1046
-48
🇨🇱 Spanish · Chile
991
-40
Player eAPM Actions Feudal Castle Imperial Opening
34 901 14:18 ⚔ M@A into Scouts
34 909 10:03 20:09 ⚔ Archer Rush
29 780 11:58 17:21 ⛏ Fast Castle
20 521 15:54

Resources

Player Food Wood Gold Stone Spent Collected
5,440 4,650 800 840 11,730 12,174
7,505 3,342 655 120 11,622 14,068
4,420 4,196 1,115 200 9,931 11,243
2,250 2,219 0 225 4,694 5,037
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.