AoeStats
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QS Arena

503214039Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 61m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
808
+15
🇳🇱 Mongols · Netherlands
783
+16
🇳🇱 Teutons · Netherlands
748
+18
🇵🇱 Poles · Poland
861
-20
🇵🇱 Bohemians · Poland
826
-18
🇵🇱 Persians · Poland
669
-20
Player eAPM Actions Feudal Castle Imperial Opening
32 1,938 10:08 15:16 34:09 ⛏ Fast Castle
24 1,477 8:58 14:25 28:23 ⛏ Fast Castle
18 1,106 8:03 12:49 24:39 ⛏ Fast Castle
12 730 7:56 18:56 33:19 ⛏ Fast Castle
12 706 8:12 17:00 32:49 ⛏ Fast Castle
7 435 8:32 22:53 31:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,550 29,665 18,130 4,825 83,170 87,722
16,680 32,520 24,325 4,850 78,375 121,424
31,625 12,905 31,015 1,500 77,045 84,676
39,165 10,695 14,330 5,800 69,990 85,966
26,595 10,460 14,095 2,050 53,200 61,923
25,595 10,425 12,065 1,400 49,485 69,008
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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