AoeStats
← IPREDATOR

Arabia

503213968Analyzed
1v1 RM · 11d ago on Aug 30, 2026· 48m 35s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Japanese · Switzerland
836
+17
🇨🇱 Cumans · Chile
859
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 872 10:47 23:42 42:32 ⛏ Fast Castle
18 871 10:15 25:32 35:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,020 14,340 9,675 3,950 50,985 56,236
15,160 12,425 8,120 1,500 37,205 39,991
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.