AoeStats
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Team Islands

503213722Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 3m 20s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Portuguese · France
1246
+12
🇫🇷 Vikings · France
1169
+15
🇫🇷 Dravidians · France
1136
+17
🇺🇸 Berbers · United States
1207
-17
🇧🇷 Vikings · Brazil
1149
-14
🇨🇭 Japanese · Switzerland
1091
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 122
35 116
32 107
28 94
20 68
6 20

Resources

Player Food Wood Gold Stone Spent Collected
500 150 0 0 650 434
450 100 0 0 550 508
350 100 0 0 450 503
250 100 0 0 350 355
250 100 0 0 350 375
0 0 0 0 0 80
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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