AoeStats
← LuichoX

Arabia

503213678Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 50m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Magyars · Venezuela
939
+41
🇵🇦 Aztecs · Panama
896
+35
🇨🇿 Turks · Czechia
917
-16
🇪🇸 Maya · Spain
866
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,769 8:50 23:24 45:19 ⚔ Scout Rush
31 1,587 10:53 23:47 35:32 ⚔ Archer Rush
14 728 10:48 31:25 ⚔ Scout Rush
10 524 9:58 30:18 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
12,210 10,697 9,915 1,175 33,997 37,009
16,195 6,567 8,060 1,530 32,352 39,080
6,450 6,696 2,290 875 16,311 17,898
6,980 4,980 350 350 12,660 22,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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