AoeStats
← Lee Van Cleef

QS Arena

503213448Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 41m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1043
+16
🇬🇧 Turks · United Kingdom
956
+61
🇷🇺 Turks · Russia
1159
-23
🇷🇺 Slavs · Russia
927
-37
Player eAPM Actions Feudal Castle Imperial Opening
29 1,203 8:21 12:52 23:51 ⛏ Fast Castle
18 735 7:52 12:05 27:53 ⛏ Fast Castle
15 639 12:01 17:35 22:15 ◆ FC into Fast Imp
13 533 9:39 19:37 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,295 13,240 10,400 4,300 45,235 48,711
7,905 9,335 7,440 1,395 26,075 27,283
6,205 6,735 4,010 1,300 18,250 21,376
5,680 5,380 5,325 0 16,385 18,704
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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