AoeStats
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QS Arena

503213323Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 28m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
1312
+17
🇺🇸 Cumans · United States
1305
+18
🇳🇮 Tupi · Nicaragua
1404
-20
🇸🇪 Georgians · Sweden
1284
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,408 9:21 13:33 ⛏ Fast Castle
39 1,120 7:01 21:53 ⛏ Fast Castle
35 1,005 7:18 22:35
30 861 7:38 11:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,840 5,030 2,455 895 16,220 17,845
9,480 4,295 2,230 15 16,020 17,204
6,075 6,835 1,525 225 14,660 18,311
2,725 2,321 300 495 5,841 5,568
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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