AoeStats
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QS Arena

503213243Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Bohemians · Peru
1167
+14
🇧🇷 Japanese · Brazil
1143
+15
🇨🇳 Britons · China
1177
-17
🇳🇱 Bengalis · Netherlands
1077
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 2,180 8:05 23:13 37:56 ⚔ Tower Rush
31 1,461 8:10 13:59 ⛏ Fast Castle
26 1,230 8:17 12:01 42:00 ⛏ Fast Castle
24 1,143 9:37 13:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,335 17,565 5,900 1,970 35,770 39,529
13,970 11,156 5,380 2,560 33,066 36,480
8,570 7,578 4,430 1,635 22,213 25,411
6,700 8,315 2,170 1,850 19,035 20,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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