AoeStats
← Michal Petr

Coastal Forest

503213071Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 31m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Ethiopians · Germany
1105
+36
🇩🇪 Teutons · Germany
1009
+22
🇨🇿 Khmer · Czechia
1053
-16
🇨🇿 Burgundians · Czechia
1052
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 1,455 10:55 23:41 ⚔ Archer Rush
30 937 9:55 26:03 ⚔ Scout Rush
26 794 11:54 17:26 ⛏ Fast Castle
24 753 10:39 14:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,885 6,050 3,350 200 17,485 18,524
7,900 5,570 1,915 1,210 16,595 18,006
7,030 6,460 490 295 14,275 17,249
6,315 5,460 1,225 100 13,100 14,290
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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