AoeStats
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Nomad

503213026Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 24m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
997
+16
🇧🇷 Goths · Brazil
989
+16
🇪🇸 Spanish · Spain
1036
-18
🇪🇸 Celts · Spain
960
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 1,055 16:51 22:46 ⛏ Fish Boom FC
22 545 16:20 ⚔ Fish Boom into Towers into Scouts
21 512 12:52 20:33 ⛏ Fish Boom into Fire Galleys FC
12 294 14:53 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
3,250 4,570 1,085 100 9,005 9,369
3,050 4,249 750 600 8,649 8,684
4,440 2,865 665 100 8,070 9,063
3,100 3,530 425 100 7,155 7,291
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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