AoeStats
← Phobos scattered my army

Team Islands

503212948Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 54m 2s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
784
+16
🇨🇴 Koreans · Colombia
757
+17
🇨🇦 Aztecs · Canada
728
+18
🇷🇴 Portuguese · Romania
831
-34
🇵🇪 Tatars · Peru
783
-17
🇺🇸 Spanish · United States
730
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,233 14:05 ⚔ Fish Boom into Fire Galleys into Galleys into Scouts into Archers
14 743 12:17 27:51 ⚔ Fish Boom into Towers into Scouts
9 479 13:26 18:20 39:34 ⛏ Fish Boom FC
8 419 13:18 22:47 ⚔ Fish Boom FC into Skirms
6 341 10:52 19:03 ⛏ Fish Boom FC
6 314 9:43 21:45 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
11,080 16,710 8,365 1,155 37,310 44,648
8,800 10,360 9,185 850 29,195 38,341
6,020 7,205 2,750 100 16,075 19,045
3,780 5,865 1,700 145 11,490 13,151
4,480 4,110 1,510 705 10,805 17,046
3,750 4,550 590 205 9,095 10,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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