AoeStats
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Yucatan

503212939Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 26m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Armenians · Spain
906
+14
🇨🇭 Mongols · Switzerland
853
+17
🇳🇱 Italians · Netherlands
871
-16
🇳🇱 Goths · Netherlands
868
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,116 11:54 17:19 ⛏ Fast Castle
28 742 11:37 18:27 ⛏ Fast Castle
17 434 13:24 ⚔ M@A Rush
11 298 10:29 16:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,050 3,165 250 2,150 10,615 13,030
5,310 2,654 975 0 8,939 10,909
4,965 2,735 910 100 8,710 11,639
4,375 2,633 340 250 7,598 8,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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