AoeStats
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QS Arena

503212928Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 68m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Poles · Brazil
1025
+13
🇧🇷 Khmer · Brazil
999
+14
🇧🇷 Romans · Brazil
999
+14
🇧🇷 Khmer · Brazil
897
+19
🇬🇧 Britons · United Kingdom
996
-17
🇵🇱 Britons · Poland
964
-15
🇩🇪 Goths · Germany
949
-15
🇩🇪 Chinese · Germany
918
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 3,907 8:19 11:08 22:35 ⛏ Fast Castle
55 3,770 9:18 13:09 34:43 ⛏ Fast Castle
51 3,478 7:13 15:16 25:21 ⛏ Fast Castle
41 2,786 9:37 14:21 38:45 ⛏ Fast Castle
34 2,311 13:40 18:01 35:49 ⛏ Fast Castle
31 2,110 8:17 14:35 30:41 ⛏ Fast Castle
18 1,240 8:20 14:40 34:33 ⛏ Fast Castle
17 1,176 7:59 16:51 28:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,735 83,700 13,080 2,900 142,415 148,693
55,695 33,315 39,510 5,870 134,390 150,686
33,695 74,035 13,915 2,320 123,965 130,198
56,115 36,260 13,085 2,950 108,410 113,419
28,565 36,950 21,060 4,270 90,845 107,529
21,900 34,650 20,600 4,250 81,400 90,442
23,445 27,465 19,705 3,450 74,065 78,021
13,065 19,930 12,630 4,300 49,925 65,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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