AoeStats
← Metamorfose AMBULANTE

Arabia

503212909Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 51m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Slavs · Austria
1175
+12
🇦🇹 Magyars · Austria
1076
+16
🇧🇷 Teutons · Brazil
1094
-15
🇧🇷 Britons · Brazil
1063
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 1,775 12:40 24:33 46:42 ⚔ M@A into Archers
34 1,761 10:37 21:34 40:54 ⚔ M@A Rush
30 1,569 10:06 22:26 39:12 ⚔ Scout Rush
25 1,295 11:19 24:25 46:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,200 16,728 10,200 2,335 55,463 57,746
19,435 15,001 9,605 2,300 46,341 64,825
20,520 12,551 8,955 2,250 44,276 46,322
8,150 6,197 4,760 850 19,957 22,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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