AoeStats
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503212360Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 53m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Saracens · Poland
1308
+14
🇵🇱 Burgundians · Poland
1308
+14
vs
🇨🇦 Goths · Canada
1331
-17
🇺🇸 Britons · United States
1184
-11
Player eAPM Actions Feudal Castle Imperial Opening
55 2,926 9:43 23:30 44:35 ⚔ Skirms into Archers
40 2,130 9:19 25:20 46:27 ⚔ Scout Rush
33 1,791 9:21 19:19 50:35 ⚔ M@A into Skirms
32 1,713 8:54 27:11 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,165 12,235 11,690 1,550 48,640 50,243
20,595 14,424 4,820 1,075 40,914 44,193
14,460 15,454 8,890 750 39,554 47,545
8,315 9,350 4,995 1,870 24,530 26,954
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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