AoeStats
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503211923Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 53m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
1115
+13
🇹🇷 Khmer · Türkiye
1065
+15
vs
🇫🇷 Franks · France
1089
-16
🇨🇦 Poles · Canada
1006
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,699 9:39 16:44 32:54 ⛏ Fast Castle
32 1,718 13:33 18:34 33:01 ⛏ Fast Castle
30 1,594 11:37 15:17 — ⛏ Fast Castle
15 824 10:48 22:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,490 12,985 15,485 3,455 72,415 78,619
22,200 11,668 10,160 3,560 47,588 49,713
13,765 10,090 5,090 1,605 30,550 36,295
9,810 7,660 1,865 3,560 22,895 23,054
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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