AoeStats
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Black Forest

503211615Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 47m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Maya · Germany
799
+12
🇩🇪 Byzantines · Germany
778
+13
🇮🇹 Burmese · Italy
767
+13
🇨🇭 Franks · Switzerland
761
+14
🇩🇪 Franks · Germany
814
-18
🇸🇪 Portuguese · Sweden
724
-14
🇸🇪 Persians · Sweden
705
-13
🇸🇪 Bohemians · Sweden
599
-8
Player eAPM Actions Feudal Castle Imperial Opening
37 1,748 14:41 21:38 36:27
32 1,545 12:44 21:20 32:40 ⛏ Fast Castle
21 977 14:22 18:15 31:13 ⛏ Fast Castle
16 745 11:49 16:26 35:45 ⛏ Fast Castle
12 575 15:57 24:57 30:29 ◆ FC into Fast Imp
10 466 11:48 32:59 43:47 ⛏ Fast Castle
9 420 15:19 21:23 38:37 ⛏ Fast Castle
4 202 15:30 20:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,560 16,810 11,110 3,950 51,430 53,007
22,545 15,935 8,365 1,120 47,965 52,420
21,875 12,625 12,505 200 47,205 55,297
16,365 18,846 8,840 2,650 46,701 67,230
12,825 14,120 8,805 1,920 37,670 47,172
12,615 12,095 8,475 2,510 35,695 45,343
8,200 9,780 5,890 1,625 25,495 31,234
3,700 3,423 250 325 7,698 10,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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