AoeStats
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Nomad

503211612Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 73m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Huns · Austria
1099
+13
🇦🇹 Franks · Austria
1050
+15
🇦🇹 Teutons · Austria
1048
+15
🇦🇹 Vietnamese · Austria
1038
+16
🇲🇹 Japanese · Malta
1053
-16
🇲🇽 Celts · Mexico
1038
-15
🇩🇪 Sicilians · Germany
1030
-15
🇲🇽 Armenians · Mexico
1000
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,001 15:04 22:06 43:36 ⚔ Fish Boom into M@A FC
37 2,699 14:21 27:45 50:00 ⚔ Fish Boom into Archers into Fire Galleys
34 2,514 14:33 25:19 53:30 ⚔ Fish Boom into Archers
26 1,878 14:00 22:00 53:07 ⛏ Fish Boom into Galleys FC
19 1,432 14:11 27:49 49:27 ⛏ Fast Castle
16 1,182 16:08 22:03 48:26 ⛏ Fast Castle
15 1,108 17:13 32:45 55:13 ⛏ Fish Boom
10 725 16:27 20:04 41:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,670 37,041 32,625 4,200 91,536 109,183
21,850 36,905 25,020 5,250 89,025 91,494
30,585 24,110 9,440 5,695 69,830 75,007
25,050 14,611 21,485 7,060 68,206 83,735
30,230 27,839 5,660 3,155 66,884 72,458
29,715 13,010 20,710 3,400 66,835 90,468
23,070 28,855 10,230 4,220 66,375 68,641
17,995 20,010 5,790 5,255 49,050 51,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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