AoeStats
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Four Lakes

503211463Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 5m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Cumans · Chile
722
+11
🇺🇸 Mongols · United States
696
+12
🇲🇽 Vikings · Mexico
553
+18
🇧🇷 Mapuche · Brazil
396
+25
🇺🇸 Maya · United States
625
-18
🇮🇹 Bohemians · Italy
624
-18
🇪🇬 Inca · Egypt
611
-17
🇫🇷 Japanese · France
559
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 270
33 189
16 91
13 75
13 73
13 77
13 75
5 30

Resources

Player Food Wood Gold Stone Spent Collected
750 275 50 0 1,075 800
750 175 0 0 925 1,115
750 125 50 0 925 693
600 237 0 0 837 900
550 175 0 0 725 730
450 125 0 0 575 766
300 150 0 0 450 724
150 100 50 0 300 120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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