AoeStats
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Nomad

503211462Analyzed
4v4 RM · 11d ago on Aug 30, 2026· 63m 40s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Koreans · Hong Kong SAR China
1440
+18
🇨🇳 Spanish · China
1430
+18
🇪🇸 Lithuanians · Spain
1420
+19
🇨🇳 Mongols · China
1412
+19
🇹🇼 Lithuanians · Taiwan
1611
-24
🇹🇼 Malians · Taiwan
1586
-23
🇹🇼 Dravidians · Taiwan
1467
-18
🇹🇼 Mongols · Taiwan
1257
-26
Player eAPM Actions Feudal Castle Imperial Opening
51 3,219 13:27 23:37 ⚔ Fish Boom into Archers
45 2,883 13:28 18:52 36:48 ⛏ Fish Boom FC
41 2,639 13:44 18:45 46:37 ⛏ Fish Boom into Fire Galleys FC
40 2,530 13:40 17:06 43:42 ⚔ Fish Boom FC into Scouts
38 2,422 14:04 18:06 60:44 ⛏ Fish Boom FC
35 2,244 12:41 16:25 34:43 ⛏ Fish Boom FC
31 1,974 13:40 20:33 56:08 ⛏ Fish Boom FC
23 1,479 14:18 19:18 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
31,440 35,654 11,090 6,055 84,239 86,655
33,890 19,899 19,750 5,645 79,184 81,542
29,705 17,438 19,065 2,350 68,558 71,019
31,580 11,579 17,690 6,255 67,104 68,557
14,100 20,365 16,730 4,100 55,295 59,003
15,055 20,049 7,480 6,775 49,359 51,398
10,275 24,075 7,470 4,130 45,950 47,507
10,005 15,741 1,635 1,025 28,406 31,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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